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| erp-manual:cloud:production:joborder:expectedoutput [2022/11/24 08:45] Varun Nagrecha created | erp-manual:cloud:production:joborder:expectedoutput [2024/04/29 05:35] (current) Varun Nagrecha | ||
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| ====Overview==== | ====Overview==== | ||
| - | After completing all processes, the finished product created should be added in the Output section for further processing. The Finished Goods or Semi-Finished Goods can be added in output by clicking on the Add Output action button in the Output section. | + | * After completing all processes, the finished product created should be added in the Output section for further processing. | 
| - | + | * The Finished Goods or Semi-Finished Goods can be added in output by clicking on the Add Output action button in the Output section. | |
| - | Once the output is produced, it will under go QC. | + |  | 
| - | + |  | |
| - | After QC clears the output, system will update the order matrix for completed quantity and also create an inventory transaction to add the finished output detail in the inventory. | + | |
| ====Output Plan==== | ====Output Plan==== | ||
| Output Plan shows the expected output of the Job Order. \\ | Output Plan shows the expected output of the Job Order. \\ | ||
| - | For Finished Goods and Minimum Stock, the Output Plan is set automatically. | + | * **Finished Goods**: The Output Plan is set automatically. | 
| - | For Repair Goods there is no Output Plan. | + | * **Minimum Stock**: The Output Plan is set automatically. | 
| - | + | * **Repair**: | |
| - | For Dismantle | + | * **Dismantle**: The expected | 
| - | For Dismantle, you can add material using Add Stock from BOM action button and also add individual materials using the Add Material action button. | + | * **Multiple | 
| - | + | ||
| - | For Multiple | + | |
| - | {{ erp-manual: | + | {{popup>erp-manual: | 
| You can add the Required Quantity, Item Unit Cost, Labor Unit Cost, Overhead Unit Cost in the Item Editor screen. | You can add the Required Quantity, Item Unit Cost, Labor Unit Cost, Overhead Unit Cost in the Item Editor screen. | ||
